Tacview: Fix that flares would not show in Tacview.Įmesary: Event-log reformulation of being hit. Implementing a recursive function to compute the closest range in the past frames.įX: Improved weathered effects Edited B20 descriptionĮmesary: Fixed that reciever would never process inFlight DESTROY notifications. Sim: Event log now can be seen if moving slowly.Įmesary: Event log only written to file if exit FG proper. Sim: Stop sending out old gun hit messages. Sim: Be able to see craters placed before going online with mp msg on.īreak out Nasal help code into its own fileĪdd test feature description to help textĮmesary missile notification send rate now double of bridge rate. Sim: Transmit in flight notifications for weapons more often. Sim: Also send hit smoke out on mp with emesary. The Anti Collision switch itself is not blocked by the Master switchĬockpit: Removed Nuke consent switch from YF/B10 plus bugfixĪss more marker to the checklists, and rework a few items.Īrms: Broke craters, this should fix them.Īrms: Missile-code made more generic (again)Īudio: Put rwr warnings into rwr audio control. In follow up of commit c37d25464d9a3bd3018ad3aa726f1b4dda3802bbĬockpit: Forgot to add new switch to lighting Remove 'notice approach speed' from checklist Reformat the help page on variants, touching up the text here and thereģD: Useless Suit Press switch added for B10/YF Reformat the help page on Failures, touching up the text here and there Reformat the help page on dogfight, touching up the text here and there Reformat the help page on the DED, touching up the text here and there States: Set form knob to 1 in autostart Authors: updates Reformat the help page on the config, touching up the text here and there Reformat the help page on A/P and WPNs, touching up the text here and there Reformat the help page on the MFDs, touching up the text here and there Reformat the help page on the RWR, touching up the text here and there Reformat the help page on the HUD, touching up the text here and there Reformat the help page on Flying, touching up the text here and there Make help text monospace to help formatting MFD: GM mode init with more safe max/min values Sim: Autopilot possible fix for nil error on line 43 25s to idle.Įngine: JFS now same spool times for all blocks. MFD: WPN page now say MAL instead of FAIL as per manualĮngine: 8s JFS spoolup time for block 30. Sim: Small adjustment to Tonopah scenario MFD: Small change to when L or R is shown after azimuth in FCR. MFD: FCR now show ground track and azimuth also. SHIFT-Arrow keys now control which display is SOI (Display Management Switch)Īrrow keys control the radar cursor on the FCR MFD display. Various livery and block specific updates. Persistent craters for some weapons when MP damage is enabled. When MP damage is enabled the flares can be seen over MP (by compatible aircraft).Ī debriefing available from menu, when have wheel on ground that will inform about weapon and damage events. Weapon launch, hits and misses will when MP damage is enabled no longer send MP chat messages, they will still do damage though (if engaging an aircraft compatible with this silent damage system). The changes listed here covers since end of May 2020. Version 3.54 has hit the Launcher/FGAddon for 2020.3.x versions of Flightgear. Military aviation noise – Noise-induced hearing impairment and noise protection (pdf) ( archived), Oulu University Press. This is probably overkill, but if you want to have slightly different sound to differentiate between pilot view and an action camera view, and would want to know the acoustic dampening through the pilot helmet, and assuming that the pilot would be using the ubiquitous Gentex ACS helmet, a detailed and accurate dampening curve is available on on page 41 in Pentti Kuronen (2004). Note that the perceived sound level doubles every 3 dB. In a typical work place you would wear hearing protection before you get to 80 dB (A). Pilot helmets have built in hearing protection as the noise level in a jet fighter cockpit is around 100 dB (A). įrom what I can tell comparing the start sequence, its sounds and indications to a few videos on YouTube, it is rather spot on, though not that loud (though they was not dampened by the helmet, see below) and a just slight bit fast (though I expect an experienced pilot could probably do that the videos often seem to be by ground crew). PH-JAKE wrote in Wed 2:03 pm:Here is a demo of this Auto Start implementation.
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